• 播单:3dsMax运动图形教程[英文原版]
  • 1  Introduction and project overview 2  Introduction and Modeling Overview 3  Importing splines from Illustrator 4  Combining splines with Boolean operations 5  Using the modifier stack to add geometry 6  Instancing modifiers to speed up your workflow 7  Adding deformers to the modifier stack 8  Shaping the overall shape of the logo 9  Introduction and Animation Overview 10  Animating objects along a path 11  Animation Layers in Max 12  Animating with Autokey 13  Adding Squash and Stretch with the Stretch Modifier 14  Introduction and Dynamics Overview 15  Working with SuperSpray particles in 3ds Max 16  Adding forces to 3ds Max particles. 17  Getting started with Particle Flow in 3ds Max 18  Creating multiple PFlow events in 3ds Max 19  Controlling rendered PFlow results 20  Applying cloth dynamics to 3ds Max geometry 21  Adding dynamic forces to cloth simulations 22  Introduction and Rendering Overview 23  Getting started with Scene States in 3ds Max 24  Using Scene States to set up multiple render passes 25  Working with Render Elements in 3ds Max 26  Batch Rendering in 3ds Max 27  Adding post-process effects to 3ds Max renders 28  Rendering glows as a separate pass 29  Preparing a broadcast station ID logo 30  Using Maxscript to create database-driven text objects 31  Introduction and Compositing Overview 32  Compositing Render Elements for increased control 33  Creating Edge Glows using Find Edges 34  Using 32-bit projects to create glows and flares 35  Using CC Light Burst 2-5 to create an appealing effect 36  Creating a 3D camera using Manual tracking in MatchMover 37  Setting up Coordinates for export to 3ds Max 38  Rendering a scene using MatchMover camera data