• 播单:3dsMax2014介绍[英文原版]
  • 1  Introduction and Project Overview 2  Breaking down the interface 3  Modifying the workspace 4  Viewport navigation 5  Viewport render modes 6  Selecting objects 7  Creating objects 8  Grouping and Parenting 9  Subobject modes 10  3ds Max file management 11  Modeling Overview 12  Setting up reference images 13  Modeling the hull 14  Modeling the tail 15  Modeling the tail fins 16  Modeling the fenders 17  Modeling the jets 18  Modeling the hull top 19  Modeling the rotors 20  Modeling the stabilizers for the rotors 21  Modeling the fan blade assembly 22  Assembling the rotor parts 23  Modeling the rear landing gear 24  Modeling the front landing gear 25  Adding the hull details 26  Modeling the gun turret 27  Using symmetry and mirror 28  Modeling any final details 29  Using smoothing techniques 30  Material Overview 31  Adding materials to specific polygons 32  Using procedural textures 33  Nesting procedural textures 34  UV Basics 35  Bump map basics 36  Creating a complex UV 37  Managing symmetrical UVs 38  Exporting UVs 39  Rigging Overview 40  Cleaning up the asset working with groups and layers 41  Modifying pivots in 3ds Max 42  Building control objects 43  Creating custom parameters 44  Wiring parameters 45  Working with expressions 46  Controlling parameters with 3ds Max's Reaction Manager 47  Rigging the airship's front landing gear 48  Creating bone systems 49  Understanding inverse kinematics 50  Enveloping geometry 51  Making your rigs animator-friendly 52  Animation Overview 53  Creating and editing keyframes on the TrackBar 54  Managing keyframes in the Curve Editor cycling animations infinitely 55  Path animation 56  Simulating crowds with Populate 57  Starting on the flight sequence 58  Finalizing the airship's blocking pass 59  Completing the movements of the airship's body 60  Enhancing our animation with Secondary Action 61  Wrapping up our work on the airship 62  Adding a shot camera 63  Completing our shot creating real-time previews in 3ds Max 64  Dynamics Overview 65  Creating particles in 3ds Max 66  Fine-tuning particle behavior 67  Creating particle collisions 68  Basic particle shading 69  Finalizing particle shading 70  Rendering Overview 71  Overview of 3ds Max light types 72  Basic attributes of 3ds Max lights 73  Working with shadows 74  Image-based lighting in 3ds Max 75  Adjusting the Rendering Controls for 3ds Max objects 76  Rendering with mental ray materials in 3ds Max 77  Creating custom material libraries in 3ds Max 78  Rendering the final sequence from 3ds Max